![]() They stand out like a sore thumb, but they’re fun thumbs that we had a great time thumb-wrestling with. ![]() There’s no real explanation to why we’re in these places or how they connect up to the overriding case, but that’s part of their appeal. ![]() The resulting combinations can be used to fire lava at ice spiders and freeze over lakes. You’re given an Elemental Forge, a kind of pyramidal alchemist’s box, and you can stuff fire, water, earth and other elements into it. These little sojourns into the afterlife are actually pretty great, as all the by-the-books detective work is suddenly rug-pulled by some metaphysical barminess. ![]() On occasion (and we won’t spoil why), you get hoicked off to Limbo. We apply an asterisk to that statement because Ghost Files: The Face of Guilt does something really well. They all echo each other, and Ghost Files: The Face of Guilt does its fair share of echoing. It doesn’t leave much room for Ghost Files to find its own little space, but these hidden object games rarely feel original anyway. The result is a bit of a mix between the supernatural sleuthing of the Demon Hunter series and the procedural crime stuff in Family Mysteries.
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